Domain services publish IGameEvent messages through IGameEventBusService.
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Our playfield is (up to) 80x35, and almost every line of it changes on every frame. That means we could send 80*35*10 = 28000 bytes a second just for the characters on screen. And that’s before accounting for things like colors or SSH overhead!。关于这个话题,爱思助手下载最新版本提供了深入分析
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