To work around this incompatibility, I took inspiration from the Wii Linux project, which had solved this problem many years ago. The strategy is to use two framebuffers: an RGB framebuffer that Mac OS X interacts with, and a YUV framebuffer that the Wii’s video hardware outputs to the attached display. 60 times per second, the framebuffer driver converts the pixel data in the RGB framebuffer to YUV pixel data, placing the converted data in the framebuffer that the Wii’s video hardware displays:
There are also significant differences in how the schema adherence is enforced (per-tool strict flags vs request-level mode enforcement) and how responses are received (tool_calls array vs tool_use context block vs functionCall) This doesn’t even get into their behavioral differences with regards to how prompts must be tweaked to get optimal performance out of each model. As you can imagine, building an agent that is model agnostic is a massive headache as a result. Here’s a quote from a blog
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