Individual gameplay features are implemented as API calls from the Unreal game client to our backend with the actual logic living exclusively in the C# microservice codebase. The service receives a request to perform a particular action on a specific player’s inventory. The service fetches the inventory from the Azure Cosmos database, confirms that the requested action is valid, modifies the inventory appropriately, persists the updated inventory back to the database, and returns a response to the game client that includes a list of all item changes as well as any other side effects that may have occurred from the action.
Ownership / affine types
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2.2.3 Mermaid 类图(classDiagram)
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一方面,核心硬件仍未突破技术瓶颈。宇树科技创始人王兴兴曾坦言,像开门、拖地等动作对人形机器人而言非常复杂,行业还需要持续突破。
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